ICAPS05 Workshop on Multiagent Planning - Discussion Notes

Where can multiagent planning make significant impact in application? What's the "killer app?"

How is coordinating humans different than coordinating agents? Are there techniques that are more appropriate for one than the other?

Auctions (market mechanisms) are almost always used for assigning tasks for execution or allocating resources in a multiagent system, but this is divorced from the actual planning algorithm. How can agents plan for auctions or use auctions to plan? Should they?

How far have we gotten, and how far do we need to go in evaluating multiagent planning (differently than single agent planning)?

Seem to be using many of same metrics as single agent planning. Need to address

Should there be benchmarks or competitions?

Already have

but multiagent planning is not used much there (yet)

Competitions

Benchmarks are still good for evaluating different approaches.

Are distributed POMDP representations limiting? If so, how?

Do existing approaches apply to self-interested agents (stochastic games)?

How is centralized planning for multiple agents different than planning for concurrent action? Should this still be called multiagent planning?

Question not clear--restated: Much research for multiagent planning is about offline centralized planning for execution by multiple agents. Because of this and that single agent planning research is producing planning algorithms that handle concurrency and could be (is being) applied to multiagent execution, is the problem solved, or should this problem be migrated over to single agent planning research?

What research questions/challenges are being ignored in multiagent planning?


Last modified: Tue Jun 14 10:41:46 Pacific Standard Time 2005